I'm sure this is extra simple. I just forgot. How do I remove some accepted edits in logix5000 without deleting other actively accepted edits. I use to do often, it's been a while. If I can remember correctly I think I had to put the edits that I wanted to keep back into pending (small i) edits, while putting the edits that I did'nt want into (Large I) edit and then select remove edits keeping the small i edits, or something to that effect. Thank you.
You need to be ultra careful with online edits.
Firstly, let me make it clear what the "lower-case" and "UPPER-CASE" edit zone markers mean, totally understanding this will help with your endeavors....
Let's deal with
offline editing firstly....
The ONLY rung marker you will ever see is "e", and that could stand for "entering", "editing", or "error". In any of those scenarios, the rung is invalid, and can't be accepted.
In post-V16 versions of the software, the "e" marker will disappear as soon as the rung is "valid" (syntactically - doesn't mean the code is correct, that's down to you). The software is automatically verifying the rung for you - even if "Automatic Rung Verification" is
unchecked in the software setup - I think they just forgot to remove it.
I any case,
any offline edits will require a download of the whole application, shutting down whatever it is controlling, and over-writing any current tag values (unless you use the "Data Preserved Download" tool, something I personally have never even attempted).
Now let us investigate
online editing....
Firstly, and most importantly,
YOU CANNOT PUT INVALID CODE INTO THE CONTROLLER, I will explain why if you digest the following...
To perform online edits (you need to be online obviously), you must do the edits "offline", and then send them to the controller, this is where the lower/upper-case markers come into play.
1. Adding a new rung
Inserting a new rung will immediately mark it with "e", because it is invalid, there's no output instruction(s). Adding suitable instructions will change the "e" to an "i", which means the rung can be "inserted" into the controller code.
2. Modifying an existing rung
To do this you will need to select the rung you want to modify, and unbelievably there's many ways to do this, but the simplest (and undocumented!!) is to double-click the rung.
The software will then show you the rung to be modified with an "i" marker. It is valid, and "insertable", as it is a copy of the rung already in the controller. The software also shows you the rung that will be replaced by the modified rung, marked with "r". You make changes to the "i" rung, which will be marked "e" if it isn't valid (it changes back to "i" automatically if valid).
3. Deleting a rung
Hitting "Delete" on a rung puts a "d" marker on it. (NB. Early software revisions sent this directly to the controller, "D" marker - that was wrong, and has been corrected.)
Up to now - absolutely NONE of the above has been "seen" by the controller, if you pack up and walk away, or get disconnected for any reason, the controller will not have been changed in any way whatsoever!!!!
Up to now, all rung edit markers are lower-case, meaning they are in your PC waiting to be "sent" to the controller. Sending the edits (and they all have to be "i" or "d" to be "valid") is the operation Rockwell call "Accept Edits". There is no partial accept,
every edit has to verify for any to be downloaded.
Part 2 to follow... you now have "edits" in the controller..