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Old January 1st, 2020, 11:15 AM   #2
Mike Nash
United States

Mike Nash is offline
Join Date: Mar 2008
Location: Alabama
Posts: 28
If I do the roughly equivalent in a Do-more simulator, I get your "desired" result if i use 16 bit signed integers for the math. If I use reals for the sources or include a 1.0* in the equation, I get your "incorrect" integer result.

I suspect this means Emulate is doing floating point math even when only integers are used.
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