drbitboy
Lifetime Supporting Member
I know I shouldn't resurrect a 7 year old thread, but I never saw these replies and it's awesome to come back and see this discussion. I know a lot more now than I did back then and completely agree with Tom. It was an impossible situation, I needed to control level and flow to achieve what they wanted and its just not possible.
Sure, I could have added some buffering / smoothing to the level, but that wasn't the goal either. The level was violent, I needed to see the changes asap. In the end, I believe they added a much larger tank (4x the size) to help balance out the input.
Anyway, really nice to find this, here's a huge belated thanks!
Would you be willing to answer a few queries about the processes involved?