Hi all,
I have been using RSLogix for the last couple of months and one thing I miss coming from Schneider Unity Pro is the ability to find tags that are written to but not read or read but aren't written to. (you can do this in Unity with the 'Used' column to shows all tags with only 1 reference)
It often happens that the code is modified by many hands and some people delete destructive instances of variables without deleting the non destructive reference.
I know you can see the destructive Y/N when you cross reference a particular tag.
Q: Is there a way to filter ALL tags to see the ones that aren't written to anywhere.
Perhaps a setting I am missing that can warning during compile for these tags?
Does anyone know an external tool that can do it? I was thinking about writing a tool that searches through the L5X file and works out all tags referenced in the correct part of destructive instructions and compares it to the full variable list.
I have been using RSLogix for the last couple of months and one thing I miss coming from Schneider Unity Pro is the ability to find tags that are written to but not read or read but aren't written to. (you can do this in Unity with the 'Used' column to shows all tags with only 1 reference)
It often happens that the code is modified by many hands and some people delete destructive instances of variables without deleting the non destructive reference.
I know you can see the destructive Y/N when you cross reference a particular tag.
Q: Is there a way to filter ALL tags to see the ones that aren't written to anywhere.
Perhaps a setting I am missing that can warning during compile for these tags?
Does anyone know an external tool that can do it? I was thinking about writing a tool that searches through the L5X file and works out all tags referenced in the correct part of destructive instructions and compares it to the full variable list.