Does anyone have a set of calculations that does not bog down a processor to calculate the x,y coordinates to create the illusion
of a Z coordinate movement for graphical representation?
the Formulas I had used years ago were based on Sine, cos and Tan
in 6 seperate calculations and would literally bog down the processor speeds. I Am working on a C++ program and am trying to provide an accurate representation of a robotic arm for demonstratation.
of a Z coordinate movement for graphical representation?
the Formulas I had used years ago were based on Sine, cos and Tan
in 6 seperate calculations and would literally bog down the processor speeds. I Am working on a C++ program and am trying to provide an accurate representation of a robotic arm for demonstratation.