Hi,
I haven't used Unity for a while and have just fired it up to develop a good sized program.
At first glance it seems that I can only force EBOOL bits. The documentation talks about Modifying BOOL bits, but is silent about what seems to be a limitation on being able to set/force.modify a BOOL bit. In the animation table I click on the "Modification" button and go to set a BOOL bit but nothing happens. I can only assume this is because that bit is being written to in the program.
Can anyone shed some light on this please?
If this is the case I'm in a bit of trouble as all IO is coming in via IO scanning to %MW which are of course only BOOL not EBOOL and I want to use DDTs which don't accept EBOOL data types for children variables........
I haven't used Unity for a while and have just fired it up to develop a good sized program.
At first glance it seems that I can only force EBOOL bits. The documentation talks about Modifying BOOL bits, but is silent about what seems to be a limitation on being able to set/force.modify a BOOL bit. In the animation table I click on the "Modification" button and go to set a BOOL bit but nothing happens. I can only assume this is because that bit is being written to in the program.
Can anyone shed some light on this please?
If this is the case I'm in a bit of trouble as all IO is coming in via IO scanning to %MW which are of course only BOOL not EBOOL and I want to use DDTs which don't accept EBOOL data types for children variables........