Symbol Animation (Crimson 3.0)

ais

Member
Join Date
Apr 2012
Location
Bangkok
Posts
59
From what I read, one is able to add animation behaviour to primitives.
When I select a symbol, there is no option to add behaviour.
However, I note the particular symbol I am interested in (a cool fan) is available showing the blades in 2 slightly different positions i.e. anaimation state 1 and 2.
Is there a recommended procedure to use the 2 animation states to represent movement?
I am thinking an On/Off flag tag and then alternating visibilty of each animation state.

Before I reinvent the wheel, is there an easy way to do this?
 
Last edited:
Stumbled on the image primitive.
Maybe my initial search of the manual was not as thorough as I thought.
 

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