Dear Sir i am new to citect, i am using Unity pro, with derived function blocks(that saves a lot of time for making logic) having derived data types , means structured tags, (have words, int, bool etc) with address %MW, while linking tags, this tag was not recognized in citect. I have following questions:
1. How to map Unity already created structured tag to citect (no array), i need to have the same structure at the same %MW (4000xx ,in citect )?
2. if i have sent one MW word, how to access the one bit from that word, i need to read that bit(digital in citect) so that i can turn on Lamp on individual bits of a word? for example MW1 in unity sent to citect 40001, in lamp appearance , Turn On: When (?) = 1; ? is my question?
3. Is it possible to access each bit read of structured tag(some how if possible to define in citect) ?
4. If I have sent Array in unity pro A[0] at %MW1, A[1] at %MW 2 and so on, In citect i have this tag successfully imported, how to read a specific array word bits to turn on a lamp condition?
5. How Cicode tag is created, if structured, then how?
1. How to map Unity already created structured tag to citect (no array), i need to have the same structure at the same %MW (4000xx ,in citect )?
2. if i have sent one MW word, how to access the one bit from that word, i need to read that bit(digital in citect) so that i can turn on Lamp on individual bits of a word? for example MW1 in unity sent to citect 40001, in lamp appearance , Turn On: When (?) = 1; ? is my question?
3. Is it possible to access each bit read of structured tag(some how if possible to define in citect) ?
4. If I have sent Array in unity pro A[0] at %MW1, A[1] at %MW 2 and so on, In citect i have this tag successfully imported, how to read a specific array word bits to turn on a lamp condition?
5. How Cicode tag is created, if structured, then how?