The best way to animate in rsview, is to build your own objects.
I like to start with a light colored bitmap of an Autocad layout as the background.
Then trace the parts you want to animate using the clunky but functional RSView graphic objects. Only group objects that are to be animated together.
The animation is best "taught" by using regular engineering units, choosing a center point, and teaching the upper and lower limits.
The exact sequence of clicking from the graphic drawing area and setting the postions manually requires some care, and I don't recall the specifics. I know that you must choose the point within the object to apply position and rotation animation before filling the value, but you can mouse over to the drawing and manipulate start and end positons on screen, and then click back into the dialog box and the specific values will be automatically filled you manually choose the upper and lower input values which can be any units you choose, and then apply it before exiting.
Then, you can build onto the objects and group them within a parent group. The parent group can have it's own animation applied that includes the child groups.
So, you can animate a top down view of a rotating drum with a stripe for 0 degrees with:
A rectangle, and a line with vertical animation? (forget what they call it). Plug in a plc variable for degrees, and use an expression based on the 0-359 you expect in the result.
You only want to show the stripe from 0 to 180 degrees, So anything greater than 180 evaluates to 0.
You then teach its position at the minimum value of 0 and then for 180 at the edges of the drum.
Then when you TEST the animation using the animate utility sawtooth, it will look like a spinning drum.
Next, you can build a turret on one of the drum, Group the drum with the turret.
Apply rotation animation to the whole group at the center of the turret.
Teach the rotation uppper and lower limits.
Add a slider with a memory tag called TEST, and use that for the expression.
Now you have a turret you can rotate and the spinning turret on the end will be rotating too (using the animate sawtooth).
The drawing environment takes getting used to, and the shortcut keys are available in Help I think.
Hope this helps,
EDIT: The graphics in your link are probably an imported bitmap. You can use photos, drawings, graphics from other documentation, any digital image you can capture.
The import/export utility in the utilities section along with the animate utility are very useful. Go to All PRograms,, Rockwell Software, and look for RSView ?___? utilities? and tools? (?I forget) subfolders and associated utilities which will help with animation testing and tag database management.
Paul