Hello,
I am on a project using Unity Pro S v6 and am trying to perform a time of day interrupt by reading the high and low bytes provided by the RRTC_DT block. Currently in my logic, whenever the output high and low bytes of the RRTC_DT block are both equal to 0, a new day (midnight) has occurred. Is this logic flawed?
Also, is there another means to monitor when a new day has occurred?
Please let me know if any more information is needed.
Thanks!
I am on a project using Unity Pro S v6 and am trying to perform a time of day interrupt by reading the high and low bytes provided by the RRTC_DT block. Currently in my logic, whenever the output high and low bytes of the RRTC_DT block are both equal to 0, a new day (midnight) has occurred. Is this logic flawed?
Also, is there another means to monitor when a new day has occurred?
Please let me know if any more information is needed.
Thanks!