Hello I have a question for those familiar with Unity Pro.
I have a TOF when the rung goes false the Q bit stays set to 1 until the preset time runs out. There are times when that rung goes false that I would like to end the TOF early. By moving the Preset (PT) into the elapsed time (ET). With the Rockwell software I am more familiar with you can move the preset in to the accumulated time to end a timer early. I am having a hard time figuring out how to do this in Unity.
If anyone else has ran into this scenario I would like to hear how you did to make this work.
Thanks.
I have a TOF when the rung goes false the Q bit stays set to 1 until the preset time runs out. There are times when that rung goes false that I would like to end the TOF early. By moving the Preset (PT) into the elapsed time (ET). With the Rockwell software I am more familiar with you can move the preset in to the accumulated time to end a timer early. I am having a hard time figuring out how to do this in Unity.
If anyone else has ran into this scenario I would like to hear how you did to make this work.
Thanks.